Why bad software exists and how to improve it with Adam Barr
There’s no right answer, but plenty of risks in both directions.
Coherent code in an Agile age
Tim Meaney explains the far-reaching effects of great — and terrible — software.
Postlight's first game is all about the trials and tribulations of shipping software
Some thoughts on building an invisible tool that reaches millions.
It’s nice to see two acronyms make friends.
A few uncomfortable truths, and keys for success, for people who build software.
Our co-founders on what to do when you don’t have the budget to hire a one-stop shop.