Tim Meaney explains the far-reaching effects of great — and terrible — software.
Postlight's first game is all about the trials and tribulations of shipping software
Our co-founders on what to do when you don’t have the budget to hire a one-stop shop.
We have offices on two continents and we’re growing. How do we keep everyone together?
When you can't all be in the same room
Paul Ford and Gina Trapani talk to Jenn Schiffer, an engineer at Fog Creek’s Glitch.
Getting away from mega-platforms
On writing software for future engineers who will work on phase two.
Hello, world. We have new client work to show you.